![]() You will go from 'I'm going to try this out' to 'I am going to take a break' and then you never turn the game back on. It's roughly 30 minutes in and after you fight the boss with a billion zombies (I believe it's the first boss). Wall - There is a weird mental-wall that stops a lot of players from progressing early on. Being able to dodge while in the air is another. However there are some important moves in this tree that frankly don't belong there and should just be readily available from the getgo. There are also buffs to special moves and elemental buffs as well. This is the basic stuff like defense, attack, etc. It was pretty useful to help me find areas I hadn't been before.Ībilities - There is a tier tree to unlock buffs with 'mana' you accumulate over time by fighting baddies. I had no trouble using it outside of not knowing exactly where teleport areas went. Notes - There is a notes section to tell you what happened so far so you don't get too lost. This made dealing with being on fire, or poisoned, or frozen/slowed a chore. You had to manually go to the menu and scroll down the consumable food items to get it. Antidotes were not alongside potions or at the top of the items. The shops don't tell you how many of an item you already have in your inventory (That I could find), and 2. There were two big issues I encountered with this system: 1. Recipes helped in battle, and there were items (copper, iron, etc) to beef up/make weapons but I never felt any need to use them and they felt pointless in my inventory. I couldn't make a connection between recipes and food because food was pretty plentiful everywhere, and the recipes were just available when I went to a campfire. It was way easier to just kill enemies until a weapon landed on the ground than raising money to get it. Menu and Shopping - You shop for weapons, recipes, and food. The game introduces other characters about as fast as it takes them out of the story again so you have no time to enjoy them and they don't add much to the plot. I had a hard time connecting with any character outside of Vivian, and the other two major characters present are only there to make her story better. I used the D pad more then the joystick because it made doubletrapping easier to make her hurry up. Her walking speeds are 'trudge' and 'doubletap'. Special moves do their special move thing. Hitting enemies feels fine, and movement is ok. ![]() The characters were a little blurred and the entire game was pretty dark in terms of brightness.Ĭontrols - Janky but workable. ![]() The vibe of the game reminds me of Vanillaware (OdinSphere, Muramasa: Demon Blade, etc), as well as Blasphemous. The difficulty varies on what option you choose, but look at it like 'Normal' being easy and adjust from there. Got to the end in 7.8 hours using a game controller. The Vagrant is a Hack&Slash game with boobs. ![]()
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