In Galcon 2, I can be in a game within moments. But that’s ok, because the best part of Galcon is its tight gameplay and near-instant access to action. Comparing a screenshot from 2008’s Galcon to today’s Galcon 2, the differences are hardly noticeable. The game is super simple to play and features fast-paced matches that are over in a flash compared to most other RTS games, but the overall presentation is underwhelming. Even six years later, the sequel looks largely the same. The more I played Galcon 2, the more I realized that this is a game about substance over style. If you didn’t know, the original Galcon was the first game to popularize these mechanics, but they’ve been copied enough times that you’ve doubtlessly seen them elsewhere. Galcon 2 features RTS gameplay that many of you have undoubtedly seen before in one form or another. Each player starts off with the same number of bases, and must use their units to capture neutral bases in order to increase their overall unit production. The core of Galcon 2 remains the same as the originals: players use their gradually-generated units to overwhelm the other players. In December of 2012, Galcon’s creator Phil Hassey pitched Galcon 2 on Kickstarter, and the $23,000 Kickstarter campaign met its funding goal. Now, two years later, Galcon 2 is available to the public.įranchise fans will not be disappointed, but newcomers to the series have a bit of catching up to do. Galcon walked away with the 2009 IGF Award for Mobile Game Design, and in 2010, Galcon Fusion was released, which was the first iPad game that utilized cross-platform capabilities. In 2008 Galcon released on iPhones as one of the first multiplayer iOS games. It will cover what you need to do to create an AI.Galcon is a franchise that is hallmarked by milestones. To see an example of an AI, open the SamplePlayer class. double getProductionRate() int getProductionTime() void changeFleetTarget(FleetInfo f, PlanetInfo target).void sendFleet(PlanetInfo origin, int numUnits, PlanetInfo target).iPhone/iPad: Search 'Galcon' in the App Store.The aim of the game is to defeat the other player by eliminating all of the enemy planets. Players can select what percentage of the ships to send from a planet and players can redirect ships in mid-flight. Each planet a player owns produces ships for that player with more ships at a faster rate produced depending on the planet's size. The numbers on a player's own planet indicate the amount of ships that their planet holds. The numbers on each planet indicate how many ships it will take to conquer them. Players start with 1 large "home planet" and send off ships to conquer other planets around them. Galcon is an RTS (Real Time Strategy) game that is similar to Risk in that the goal is to capture all of your enemy's planets. You can also change the number of games that are run at a time by changing 'NUM_GAMES.' When you create an AI, you can sub it in for one of the SamplePlayers in the first assignment lines (as TEAM1 or TEAM2). The small circles flying around are called 'fleets,' which are comprised of ships. There should, at the start, be two planets of random color sending out small circles with numbers in them. You should see many planets on the screen with numbers on each of them. Just select the MainClass class and press run. java files from the Galcon/Code/ folder into the Galcon/src/ folder in Eclipse. jpg images from the Galcon/Images/ folder into the main folder of the Galcon project in Eclipse.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |